An animated stylistic title screen was chosen over the cartoonish artwork seen in the first screen here. There was going to be a hi-score save through battery support and cutscenes between each level in story mode as opposed to an optional arcade mode.

Unused game screens:


Each level was designed to have an animated element, 1 & 3 have the distracting entertainers, level 2 has an alien in a tank. Level 5 never made it into the game and was being considered as a boss level.

Empty level screens:



Here was a boss character that would have come at you with multiple arms over several bars. Various customers, and then the first sketch of Roby and early game layout.

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