An animated stylistic title screen was chosen over the cartoonish
artwork seen in the first screen here. There was going to be a hi-score
save through battery support and cutscenes between each level in
story mode as opposed to an optional arcade mode.
Unused game screens:
Each level was designed to have an animated element, 1 &
3 have the distracting entertainers, level 2 has an alien in a tank.
Level 5 never made it into the game and was being considered as
a boss level.
Empty level screens:
Here was a boss character that would have come at you with multiple
arms over several bars. Various customers, and then
the first sketch of Roby and early game layout.